The gifts aren’t hard to find usually, most of them are in plain sight - barring some near the end that are a little obtuse. Initially, it seemed annoying to have collectibles locked behind a second run, but they completely re-contextualise each and every level. Captured on Nintendo Switch (Handheld/Undocked)Īnother one of these extras comes in the form of the game's only collectibles, the ‘gifts’ which can only be collected after a level’s first run. Players are required to get a select number of gold ratings to boost their neon rank and progress in the game however, it’s fairly lenient and never affected us in our time playing the game. This offers extras for replays, such as player ghosts, global leaderboards, and hint markers to help you boost your best times to reach the ace. There’s also smart placement of cards in each level, which almost entirely removes the need to fiddle around with switching cards and never distracts from the platforming.Įach level is timed and subsequently graded on how well you performed each of the four ratings (bronze, silver, gold, and ace) also gives you an insight level. The level design always accounts for which way the player will be facing, removing the frustration of adjusting your positioning. However, the team at Angel Matrix has learned from others' past mistakes to craft something fantastic.Įach level feels masterfully designed, allowing for the smoothest possible platforming experience. We’re sure a lot of you hear the term ‘first-person platformer’ and recoil in terror. ![]() Everything about the way the game feels, from the movement to the gunplay, feels gorgeous - especially with the smart use of gyro aim. If we were to describe Neon’s gameplay with one word, it would be 'fluid'. Correct use of discards are paramount to getting through each level and even allow you to craft routes of your own throughout each level, boosting your times. That ranges from simple abilities like the pistol giving you an extra jump, to the shotgun letting you air dash in any direction. Gunplay is important, but the main use for these guns lies in their ‘discard’ abilities, where you remove the card from your hand for extra movement options. It’s telling that the dialogue sections never felt like busy work to get through before returning to the fantastic gameplay.Īt its core, Neon White is a first-person platformer throughout each stage, you collect cards which act as your weapons. The character dialogue feels authentic, even when it goes full anime. While it uses modern internet terminology like “himbo” and “e-girl”, it’s used sparingly enough that it doesn’t border on obnoxious. Neon White takes that ball and runs as fast as it can with it we can't remember the last time we audibly laughed so much at jokes in a game. If you’ve played Donut County, you’ll likely remember it for its humour. ![]() It’s a testament to the strength of their character arcs. We witness characters such as the overly friendly dudebro Yellow and the sadistic e-girl Violet go from slightly obnoxious to people you genuinely care about by the end. The same goes for White reacquainting himself with his former squad you learn more about them at the same time White does. The story behind White’s past from the land of the living is masterfully told and gives you the exact right amount at any time to keep the mystery intriguing. While the amnesiac protagonist is a tried and true trope, we were pleasantly shocked at just how strong the storyline was in Neon White. Joining him in this competition are fellow Neon’s Yellow, Violet, Red, and the reigning champion Green, all of whom know White in some way from their time in the mortal realm. ![]() You take on the role of White, an amnesiac and one of many Neons (“sinners plucked from hell to do god’s dirty work”) selected for a yearly demon-slaying competition, with the grand prize being a year in heaven.
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